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Anime Filler Is Bad

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Comments

  • MORONS! I'VE GOT MORONS ON MY PAYROLL!
    That's a funny way to spell Persona 2...
  • You can change. You can.
    oh u guys and your illiteracy.
  • They're somethin' else.
    HAHAHAHAHAHAHA!!!
  • I want to correct Malkavian and say that he surely must have meant Persona 4, but, well... the last part of Persona 4 kind of ruined the whole game for me.
  • MORONS! I'VE GOT MORONS ON MY PAYROLL!
    I wouldn't call Persona 4 a top-down RPG, really....

    Also, you made the ending of Persona 4 sound way worse than it actually is. D=<
  • edited 2011-08-07 02:41:53
    @Malk: You're right, I did misspell it.

    The best top-down RPG is Ultima V. Duh.
  • Yeah but I forgot about the "top-down" part of this whole little derail.

    And... well... maybe...

    I didn't like it at all though.

    That said, it's not any worse than most other RPGs.

    The problem is just that JRPGs in general have shitty endings.  Or plots in general, but especially endings.
  • You can change. You can.
    Guys, don't make me download a DS emulator to play Persona.

    Please. 
  • edited 2011-08-07 02:46:29
    no longer cuddly, but still Edmond
    The appeal is in the selfaware, hilarious script.


    That, the just quirky nature of the game, that it takes place in a modern-day environment instead of a standard sci-fi or fantasy setting, being able to see enemies, automatically winning battles if your levels are so high that fighting is pointless, and that I loved it as a kid.

    You know what gets me about JRPGs though? That both EB and Chrono Trigger introduced features that really should have become standard practice, namely being able to see enemies (in EB they spawn, in CT they're pre-placed) and yet... JRPGs since then went right back to invisible random encounters. It's like J-RPGs never fucking grow up.

    Just so we're clear, I don't necessarily think Western RPGs are much better.

    THERE, IS THAT ENOUGH OF A RANT FOR YOU, BOB?!?!?!

    Everyone knows the best top-down RPG is Ultima IV anyway.


    I honestly thought Ultima V (the computer versions, not the shit NES port) was slightly better.

    Woops, Ninja'd
  • You know what gets me about JRPGs though? That both EB and Chrono
    Trigger introduced features that really should have become standard
    practice, namely being able to see enemies (in EB they spawn, in CT
    they're pre-placed) and yet... JRPGs since then went right back to
    invisible random encounters. It's like J-RPGs never fucking grow up.

    First of all, Zelda 2 had that before Earthbound and Chrono Trigger.  And probably some even earlier game had that too.

    And actually, it has become pretty standard.  Even Dragon Quest, a series known mostly for being ultra-traditional, has that in at least Dragon Quest IX.

    Though yeah, it is weird that there are even any games at all that use invisible random encounters, since it's just about my least-favorite game mechanic ever.
  • edited 2011-08-07 02:58:47
    MORONS! I'VE GOT MORONS ON MY PAYROLL!
    ^^IMPORT PERSONA 3 AND 4 AND KISS YOUR FREE TIME GOOD BYE!

    ^^^The problem is JRPGs with their lengthly nature need an epic ending and I was prepared for that inherent flaw. Honestly, it was only a problem with the final two boss fights for me, while the rest of the game remained properly character-focused.
  • edited 2011-08-07 02:58:26
    no longer cuddly, but still Edmond
    First of all, Zelda 2 had that before Earthbound and Chrono Trigger. And probably some even earlier game had that too.


    Ultima: the First Age of Darkness did it in 1980, and it's a regular feature in the series (though oddly was removed from the NES port of Ultima IV... but not III or V).

    To be fair though, its not like Western RPGs were much better about this (I'm not sure if that's improved)
  • Woki mit deim Popo.
    Yeah, I thought it was all about filler episodes which is partly caused by the concept of reruns not existing in Japanese television.
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