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Timeline, Chronology and Continuity/ Canon wank in a good many video game series.

edited 2011-09-14 12:10:35 in General
They're somethin' else.
1. Do people seriously still give a fuck about the story in a Castlevania game? I mean, really?

2. I wonder how they'll make everything in Zelda not look contrived without resorting to retcon. I really do. Even from a longtime fan's point of view, the idea of a timeline, let alone alternate timelines just feels utterly, utterly stupid.

3. Lets face it, as far as I'm concerned, Devil May Cry never even HAD a definite Idea on what the hell Dante even is. Kamiya believes in his DMC 1 Dante the most, the fans blow their load over DMC 3's (which, although I liked, I found a wee bit annoying, due to how everything's just a crazy party to him. Verbal tics and catchphrases annoy me somewhat, I'm sorry.) And though I know people aren't really up in arms over Donte over his hair not being white like most game review sites would lead you to believe, fuck it, i'm to flabbergasted to finish this thought.

Comments

  • Creature - Florida Dragon Turtle Human
    1. Apparently some people do.  I know I don't, and I don't like how much IGA cares about it either.  If I were series director I would just go on making games and leave fans to their arguing.
  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    2. It's really not that complicated. There's a split at one point, but it's otherwise quite linear.
  • 1. I do.
    2. Fuck knows.
    3. Dante's characterization has always been over the place, but as of 3 and 4 people have really grown attached to that version of Dante. 
  • One foot in front of the other, every day.
    I like to think of Zelda as less of a continuous story and more of an in-universe telling of legend. That is, you are a citizen of Hyrule being told various stories of Link, from various tellers, adapted for various audiences. Some games retell the same story; for instance, Ocarina of Time and Twilight Princess could be the same story told by different storytellers in different time periods. A Link To The Past is a contender for the shared narrative, too. Wind Waker might even count as the same.

    They're fairytales, told as fairytales. At least I think so.
  • edited 2011-09-14 12:34:25
    They're somethin' else.
    Where did the thought that there was Chronology within LOZ come up in the first place?

    ^ My thoughts exactly, though GANNON BANNED would want you to believe otherwise. What an annoying site.
  • Kichigai birthday!!
    The guy who told Majora's Mask had to be in some serious shit
  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    ^^The fact that almost every game in the series is explicitly a sequel or prequel to at least one of the other games. Also, Nintendo said so.
  • One foot in front of the other, every day.
    Actually, I remember Nintendo saying, essentially "Fuck it, guys, stop thinking about it, even we don't know this shit".
  • no longer cuddly, but still Edmond
    In franchises, I tend to take each game as its own personal story, and not care about the rest of the installments and how they "fit in." Do I really care whether or not Castlevania Symphony of the Night fits in with the rest of the series as long as I'm enjoying it? No, probably not.

    I never played a Devil May Cry game...
  • edited 2011-09-14 15:10:13
    OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    ^^It's varied, I think. They kinda flip-flop on whether one exists, or doesn't, or exists but they don't think about it much, or what.

    I just don't see why it bothers people so much when it's very straightforward.
  • I'LL STAY MAI HAUNDS...WITH YAU BLAHT
    I picked up the first a couple of days ago. It is very, very difficult. or maybe I'm just bad at it
  • Give us fire! Give us ruin! Give us our glory!
    ^^^What about direct sequels and things with a definite timeline?
  • ^^The fact that almost every game in the series is explicitly a sequel or prequel to at least one of the other games. Also, Nintendo said so.

    lol people actually think this means anything.

  • They're somethin' else.
    ^
  • no longer cuddly, but still Edmond
    ^^^What about direct sequels and things with a definite timeline?


    It depends on how much I have to know the previous game to understand the current one. In most cases you can wing it just fine.

    Something like the .hack//SOMETHING games (which I've heard you basically are required to play them in order) I would probably never touch in the first place.
  • You can change. You can.
    but...but...MGS, Dantes. D:
  • MORONS! I'VE GOT MORONS ON MY PAYROLL!
    Alex and I are clearly the same person as I've had that theory for years.

    The thing about the games you mentioned is that few people play them for the story. Even in Devil May Cry's case where I dig the characters, it's more out of campy exploitation-action 'what if Fonzie were a demon hunter' rather than any plot.

    A better example would be Resident Evil, though 4 tried to throw away all the continuity.
  • no longer cuddly, but still Edmond
    but...but...MGS, Dantes. D:


    What about it?

    A better example would be Resident Evil, though 4 tried to throw away all the continuity.


    I wasn't aware that RE was continuity-dependent, though granted I kinda lost track of the series after part two (I watched a friend play RE3, Code Veronica and Gun Survivor though)

  • You can change. You can.
    The whole "It depends on how much I have to know the previous game to understand the current one."

    Then again, I did play the 3 and 4 without having ever played MGS 2 and 1. though in order to understand 4, i had to ue Wikipedia, so. >.>
  • no longer cuddly, but still Edmond
    I've never played 4. It seems to me that 3 works fine stand-alone and 2 probably wouldn't make sense no matter how much knowledge you went in with ;)

    Though I did play the games in order, so...
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