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-UE
Games with incredibly inconsistent physics.
Comments
^Yeah, true enough. Even DA2 gave a lot more options in what you could do and that was copying the ME model.
Bioware has been delightfully vague about their cashcow. One day
they say it will be 'more action packed' (read: less RPG elements) the
next they say it will 'appeal to purists' (read: more RPG elements)
It means less RPG elements and more "we want Call of Duty's audience", but Bioware is making a few half-hearted attempts to convince purists that they're still thinking of them. Ubisoft tried the same thing with Splinter Cell: Conviction.
We can bitch about the changes Mass Effect 2 made until Captain Picard cries, but it doesn't change that it made a hojillion dollars.
I didn't even get the first game until the 2nd was nearly out.
I'm just funny like that.
And speaking of wonky physics... oh the fun I used to have in Oblivion and Fallout 3 (also New Vegas) with the crazy physics. ^_^ ... I still remember when that Brotherhood of Steel guy outside the whitehouse (or whatever it was) got rocketed... and then his body turned into a spasmodically jerking satellite bouncing about the nearby streets in random directions, knocking things over. He stayed airborne for a good 6 minutes... just thrashing about in the air and knocking things over on the ground occasionally with randomly spiked limb-joints.
Reminds me of when I killed some guy in Oblivion... over on the east side of the map... and decided randomly to blast his dead body all the way across the country with area effect Shock spells. Along the way I killed more animals and people trying to hurt me, and started blasting their bodies across the country too... Great times! ^_^