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Wanting a darker and edgier Pokemon

edited 2012-03-30 19:21:19 in Media

Because it always works out so well:


DAMN Fourth Chaos Emerald

Comments

  • You can change. You can.

    I actually liked Shadow The Hedgehog

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    So did I. It was still silly though.

  • Give us fire! Give us ruin! Give us our glory!

    I think what people mean when they ask for a darker Pokemon is a more mature and better written Pokemon. Which they delivered in B/W.

  • You can change. You can.

    So did I. It was still silly though.



    Oh don't get me wrong, it was balls-to-the-wall retarded, but it was amusing. And playable. Somewhat. 

  • I clench my fists and yell "anime" towards an uncaring, absent God, and swear solemnly to press my thumbs into Chocolate America's eyeballs until he is blinded, to directly emasculate sporting figures, to beat the shit out of tumblr users with baseball bats, and to quietly appreciate what Waylon Smithers being gay means to me.

    Where's that damn successful franchise transition to darker material?

  • Apparently Mega Man X.

  • I think the stories of Megaman X games actually work quite a bit worse than in the classic series.  They just aren't... good enough to justify how much more seriously they're meant to be taken.  The classic series games had silly plots, but it seemed more... intentional, I guess.  Megaman X definitely was successful from a gameplay perspective though, but it's not the gameplay that's darker and edgier, so...

  • You can change. You can.

    Some of the Megaman Zero stories were good, in comparison to most of the series. And Megaman X had a good story, albeit not mindblowing or incredibly impressive. 

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    I think what people mean when they ask for a darker Pokemon is a more mature and better written Pokemon. Which they delivered in B/W.



    I don't think they mean blood and gore, but looking around at the various Pokemon material (including fanfiction and the mangas), I don't think that's what they mean either.


    It seems they're looking for something closer to Pokemon Special than the anime; with deaths, things actually happening to the characters in the story, and stuff like that.

  • BeeBee
    edited 2012-03-30 19:46:22

    Ultimately Mega Man X was fun and not much else mattered.  At least most of it was anyw


    BURN


    BURN


    BURN TO THE GROU


    BURN


    BURN TO THE GROUND


  • edited 2012-03-30 19:47:46
    You can change. You can.

    We do not talk about Mega Man X 7, Bee

  • At least X8 was... not awful, at least.

  • BeeBee
    edited 2012-03-30 19:50:06

    X8 wasn't exactly a gem, but it had enough kickass music to justify its existence.


    Fuck, the Lumine and Jacob's Ladder themes alone were reason enough to make that game.

  • You can change. You can.

    X8 was much better than X7. But, well, the list of things that are better than X7 is pretty long. 

  • BeeBee
    edited 2012-03-30 19:56:24

    X8 was better by default.  The fact that it was better enough to actually be playable was the kicker.


    Seriously though, what is not utterly kickass about this?!



    You only wish elevators at ritzy hotels and stuff were that badass.

  • If that don't work, use more gun.

    ... I'm surprised at just how fast this thread derailed.

  • edited 2012-03-30 20:38:22

    Meh. It's tangentially related and you can't squeeze as much out of a specific topic anyway.

  • BeeBee
    edited 2012-03-30 20:51:32

    Really, the Pokemon games have been known to get pretty damn dark.  I mean, we've got mafias, Lavender Tower (and FYI you may or may not be responsible for putting Gary's Raticate there), everything ever about Mewtwo, Colosseum/XD hinge around a gang that specializes in soul rape, Red/Blue Rescue have you ostracized and hunted by your home during an impending apocalypse, and not to mention just about every other subplot in Time/Darkness/Sky (most notably, your own excruciating death and Darkrai trying to egg you into suicide).


    I think the main point about asking for a darker Pokemon story is that we know they're one of the franchises that's been known to pull it off tastefully and with restraint, and use a rich setting and excellent sense of atmosphere to pull off some really awesome moments -- yet nearly all of what happens is still generic interchangeable cookie-cutter tournaments because I WANNA BE THE BEST.


    One of the problems with actually trying to pull off a more epic confrontation is that the engine basically revolves around killing absolutely everything in 1-2 hits.  I mean, you've got this epic Primal Dialga theme, but you hear maybe fifteen seconds of it because the fight consists of Violent Seed, X-Eye Seed, walk up, and punch him twice -- and deviating much from this ends with you getting twoshot.  The Legendary fights are all of ten seconds to redzone them, then ten minutes of blandly throwing Ultra Balls and chugging potions.  And so on.  I mean hell, even Final Fantasy I bosses were less decisive and shallow than that.

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    Really, the Pokemon games have been known to get pretty damn dark.



    Dark is more than just the background setting of the world, or even the plot elements used within the game. Really, the Pokemon games are kind of silly and lighthearted. Nothing overly serious ever happens, and many, many silly things happen all the time. Everything is kind of cute-ified, which gives the entire visual aspect of the game a cutesy feel that runs at odds with anything approaching a serious atmosphere.


    There are moments within each game that feel dark, but they're very rarely more than about fifteen seconds, and there's maybe one or two a game.


    The Mystery Dungeon games are a lot darker, I'll give you that. However, even then, you're able to defeat the final-epic-ultra-bad-guy-with-mega-superpowers by... spitting seeds at it.



    One of the problems with actually trying to pull off a more epic confrontation is that the engine basically revolves around killing absolutely everything in 1-2 hits.



    The Pokemon games rarely rely on a fight with the Pokemon for the ultimate conclusion. Yes, there's usually a fight with the Legendary Pokemon of the game at some point, but for the most part, there's a final confrontation with a Trainer who is capable of demolishing you the same way you can demolish him that serves as the climax of the game. Blue in the first game, Lance/Red in the second game, Steven in the third game, Cyrus and then Cynthia in the fourth, and N and then Ghetsis in the fifth.


    Ultimately, Pokemon really is a kid's game. It's not going to be overly serious, it's kind of cutesy, it has dark moments (Which I would contend are more serious moments than dark moments) and it's a game that revolves around you capturing giant lethal monsters in tennis balls. There's only so serious a story you can make out of that without it seeming ridiculous and/or shifting the tone far away from where it has sat for five games now.

  • But you never had any to begin with.


    Where's that damn successful franchise transition to darker material?



    Jak and Daxter? :P


  • edited 2012-03-31 09:47:06

    If you don't limit yourself with video games, but include obscure TV shows, there's Ultra Galaxy mega Monster Battle, which is rather Pokemon-like in concept*. Being an Ultraman spinoff, monsters die a lot. Admittedly, it's probably not that dark, but it begins with the protagonists discovering an entire city/planet overrun with monsters, and no sign of survivors.


    Thread title just made me think of that.


     


    * Although Ultra shows have done the "monsters in storage devices" concept way back in the 60s.

  • One foot in front of the other, every day.

    Where's that damn successful franchise transition to darker material?



    The Legend of Zelda, as much as it goes back and forth.


    In fact, in context of Zelda, it doesn't seem to matter at all. 


    That said, I believe that essentially goes for most things. How dark and edgy something isn't has no impact on the overall quality of a work, merely its audience (and often pretension). Being dark and edgy when it's inappropriate just acts contrary to what's effective. We shouldn't be asking for anything to be darker or lighter for the sake of that quality alone, but for what it can bring in terms of possibility -- for instance, the Witcher books (and games) work because they can juxtapose the edginess with lightness.


    After all, life isn't dark and edgy nor is it light and soft. We have these concepts because we can observe both of these first hand in different times and contexts. And when all is said and done, the most effective works of fiction use both narrative temperaments strongly anyway. 

  • BeeBee
    edited 2012-03-31 18:00:18

    Where's that damn successful franchise transition to darker material?



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