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Magic: The Gathering

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Comments

  • "you duck spawn, refined creature, you try to be cynical, yokel, but all that comes out of it is that you're a dunce!!!!! you duck plug!"
    So, there's a frog-themed expansion? My, time to get back in the saddle.
  • Sort of; one of Bloomburrow's archetypes is green-blue frogs doing the return-your-stuff-to-your-hand thing. Look.
  • edited 2024-08-12 02:58:45
    For completion's sake here's the full breakdown:

    White-Blue - Birbs - Flying
    White-Black - Bats - Life gain/loss
    White-Red - Mice - Valiant (abilities that trigger the first time you target that creature each turn) and lots of attacking
    White-Green - Rabbits - Go wide
    Blue-Black - Rats - Thereshold (Having 7 or more cards in your graveyard)
    Blue-Red - Otters - Non-creature spells.
    Blue-Green - Frogs - Returning your permanents to your hand
    Black-Red - Lizards - Abilities that care if an opponent has been dealt damage that turn (you'd think they'd bring back Bloodthirst for it, but I suppose the name doesn't fit the flavor) (Edit: Although I see now that they'd have to have some life loss effects to cause damage instead so as to preserve some synergies.)
    Black-Green - Squirrels - Food and self-mill
    Red-Green - Raccoons - Expend 4 (spending 4 mana per turn) and lots of attacking.

    So I drafted Premier Draft twice (edit: on a Bronze account) and... that was disastrous, 1-3 for both, one with a white-green deck I thought was pretty good, and a white-black deck I knew was awful.
  • edited 2025-06-16 06:21:50
    I forgot what this video was about or even whether I watched it, but it was on my (non-MtG) draft so I'll just post it:


    Months ago I drafted Duskmourn a fair bit, I didn't keep track of results but I remember doing fairly well on it. Here are the decks with no context.











    And for Foundations:



    (I definitely remember drafting at least twice, but that's the only deck I had saved.)

    And for Tarkir: Dragonstorm





    I do remember these two decks' results; both ended up 7-2.
  • As for Final Fantasy...

    I guess I'll let go of my tyrannical takeover of the Final Fantasy thread now, it's served its purpose (any excuse to necro an IJBM threat is a good one).

    IJBM: Gilgamesh is not a planeswalker. It's not often that other IPs will have cards that fit that card type, so WotC should go for it whenever they have the chance.

    Saturday drafts:

    BUW deck that pretends to be either sacrifice or artifacts.


    4- 3. I did't have high hopes for this deck. I noticed a bit too late that blue was open, I tried to speculate picking it but in the end I got a weird mix of BW sacrifice and UW artifacts without many payoffs either way. I guess I can't complain about the result I got. I also almost threw a game by forgetting that Barret Wallace has Reach, unlike with Sabotender I can't blame not having played the game he's from.


    (I noticed after the first game that it had an extra card.)
    Well, 0-3. First opponent trounced me with JENOVA, second one I got mana flooded, third one was more even with me and my opponent racing, but still it didn't work out in my favour. I conceded at a time in hindsight may have been premature.



    Ended up 6-3, could have been 7-2 but I got greedy attacking that last game trying to get extra triggers off The Regalia. Jill is crazy good when she gets going, which wasn't as often as I'd have liked, but ehh, a Man-o-War is good enough. I kinda want to play FFXVI now, maybe that's something SE was hoping for by licensing this?

    Sunday drafts:

    BW Sacrifice.

    Ended up 2-3, never got to use Gix, and only drew the Kuja I splashed for once when it was already too late. The Ambrosia spam was fun, unfortunately it didn't work out all that well.

    UB Control

    Ended up 4-3. Three Ultimecias was maybe too much but ehh, it kinda worked out. The anti-synergy with Summon: Leviathan and Stuck in Summoner's Sanctum and Relm's Sketching was a problem, however. I also threw a game over trying to be fancy choosing what to copy with Quistis Trepe.

    UGb Control

    Ended up 1-3. The draft went awry due to having to abandon white. That was manageable, but instead I played terribly and threw games as a result.

    WR Equipment Aggro

    7-2. I wanted to end this on a high note and fortunately I did. I'm guessing three is the minimum to use Magitek Infantry effectively, so unfortunately I had to drop them. Ashe supposedly is not as useful as she may seem and with only five artifacts this didn't look like it would be an exception, but fortunately it did work out.

    I guess I am not immune to nostalgia bait after all.
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