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Humies problem wit da WAAAAAGH!

edited 2011-07-17 07:51:45 in General
Give us fire! Give us ruin! Give us our glory!
Ugh...me fourth thread. Zog, why am I nervous?

So yea, dis zogs me. So wot if I, or any odda Ork for dat matta, triez to start up a noice good WAAAAGH! to go an' smash somefings up? Everyork has dere own talentz (so longs itz involves choppin, shootin, or rokkin), an da way I seez it as long as it hurtz a bunch stupid humies, itz okay roight?

Dis appliez ta dakka too. I mean da dakka should also be like, good. Youz can't have enuff dakka az they say.

Da problem iz, Warbosses often end up dealin wit tings dey shouldn't...Dat's why when ya go WAAAAGH!-in it up, youz halfta go lootin first BEFORE ya go attack da big humie base!

Comments

  • One foot in front of the other, every day.
    I find that most Warbosses fail to take the concept of "more dakka" to heart, preferring to krump their adversaries at immediate range. While an admirable point of view, it doesn't take into account that without more dakka, your adversaries may very well bring more dakka to the fight than yourselves. Consequently, you'll often find your troops gunned down before they enter krumping range.

    The solution is, as ever, more dakka. 
  • Creature - Florida Dragon Turtle Human
    WAAAAAGH! WHAT ARE WE GONNA DO ON *SMACK*
  • I'LL STAY MAI HAUNDS...WITH YAU BLAHT
    Wouldn't the troops be able to enter krumping range faster if they had more choppa, though?
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