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Not-Call of Cthulhu interest check
Comments
*goes in earlier time period group. Puts a note somewhere the later group will go that says, "There is definately NOT barrels and barrels of gunpowdet set to go off [However many years in the future from now] years after [the date of when I made the note]*
What?
INUH would just destroy the note.
Quick question, what version would we be using.
I don't suppose you have a download for those who don't have the ruleset then :V
^Yeah, I know :P
I played awhile back in Delta Green. I'll have to reacquaint myself with the rules though.
If only my vampire game had this much interest. ;_;
And yeah, someone needs to sign up for the vampire game.
My problem with Delta Green is less the setting and more the gun-wanking libertarians it tends to attract.
Wait, libertarians? Isn't it about a top-secret military organization, AKA a libertarian's nightmare?
^^Silly INUH. Noveau Libertarian don't care about governmental restrictions. They just want to have lots of money and guns.
I've played before.
If we do do the two-games thing and one is Victorian, when should the other be set? Before? After?
After, I think; I think it would work well/better to at least allow one of the time periods to be modern.
Can I request being in the Victorian game?
I'll take whichever one has the fewest players at the end
Right, so now that I'm home, I'll hopefully be able to do more on this. I managed to get my hands on the "Cthulhu by gaslight" setting book, which looks like it'll be quite handy.
Anyway, the list of interested people up to now, along with whether they've played if they said and their preference for setting if they listed it.
Alex
Malk - has played - prefers Victorian
Saigyouji - has played
Juan - hasn't played - prefers modern
Delta - hasn't played - no preference
Myrm - hasn't played
Ica - hasn't played - no preference
Everest - hasn't played - prefers modern
Cygan
I kinda want to get started with character creation, but I'm not sure that'll be possible before figuring out who's in which one >.>
Work out scheduling and the groups first.
(Also I need to find a link for the rulebooks :V)
I'm not sure where to find a convenient link to it, but it's not a very rules-heavy game, so I could probably just describe character creation, how skills work and how combat works for the new players. It'd probably be quicker that way.
If that works for you, I'm OK with it.
I think I'd rather be in the modern campaign, fwiw
I have not played before and I would be up for either setting. Time wise, Tuesdays and Thursdays would be the best bet, but I could play late Monday or Wednesday.