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Not-Call of Cthulhu interest check
Comments
Blorble HOW DID ALEX GET SUCH GOOD ROLLS!?
Oh, I knew that. I just tried to guess based on the numbers what I could or could not do. --shrug--
Wait, does technology have a chance of causing insanity like magic does in Call of Cthulhu?
^No, it's more that after a certain point, understanding more about the universe means understanding more about the weirdness of the universe and insignificance of humanity.
They're not that much better than yours...
I can work with that ^_^
*Tempted to make my character an expy of me* Although strength is off in reference to me if I go that path
And =/ I just realized that I have fairly low sanity. Any way to raise that throughout the game, or am I fucked?
Everyone.
Well, I mean fucked as in fucked more roughly
I'm seeing the sanity as equivalent to lube. You're going to get fucked, but how badly you get fucked can change
Sanity can be raised in a few ways. But not at character creation.
Strength- 17
Constitution- 13
Power- 13
Dexterity- 7
Appearance- 12
Size- 12
Intelligence- 14
Education- 16
In what ways can it be raised?
I'm guessing that staying the hell away from magic and Eldritch Abominations is a good start
^ And I think we have... A strong, clutzy, intelligent person by the looks of that
I'm imagining that roll as my brother for some reason O.o;
Taking a nice relaxing vacation is one.
If one of your skills increases above 90% during the campaign, you get some sanity from the satisfaction of mastering whatever it is.
Anyway, my idea of a character is basically a guy in his late teens (18-19) who just came out of school and is starting a degree in criminalistics and forensic science. His dad is a police officer and his mom is a lawyer, so he lived with a degree of privilege, yet some street smarts thanks to his dad teaching him stuff about police work, from paper work to patrolling.
does that work?
Oh, I know! My character could be a tech geek who is into the occult, horror, etc. He obsesses over it a bit too much (I'm trying to explain the lower sanity he has with that), so he isn't all there, always thinking about the stuff
Hopefully this would also make him useful at detecting when things are going to go south fast and will make an attempt to get out of there before he ends up eaten or something. I'd probably also make him try to avoid doing something like magic directly, but try to rig machines to do it for him (as an example - I doubt I'll be stupid enough to make him try anything involving magic until his sanity has been raised a bit)
^^That sounds good.
You don't need to. Power kinda represents starting sanity in terms of how inherently strong your character's will is, not in terms of how much sanity he's lost.
Anyway, next up, derived stats.
Sanity = 65 (woo)
Idea = 70 (woo)
Luck = 65 (woo)
Knowledge = 80 (woo)
Max Sanity Points- 99
Damage- +1d4
HP- 13
Magic Points- 13
Sanity Points- 65
It's (Constitution+size)divided by 2. If that has a ".5" on the end, just round it up.
I'd have expected Knowledge to use Education as well...
Sanity 30/99 (...Ouch)
Idea 50
Luck 30
Knowledge 55
Damage Bonus -1d4
HP 8/8
MP 6/6
SP 30/99
That right?
13 HP, then.
Shit, typo. Knowledge is education*5 >.>
Fixed my knowledge score
Anyway, Ica, your stats are wrong because for some reason you listed your characteristics without adding the +6 to size and intelligence and the +3 to education :V
And I think Alex did that too, though I could be wrong and he just got really, really bad rolls for all of those.
Which just bumps me from 70 to 80!
...So I don't list base stats? And my stats go off of my base+bonus?
What do you mean "base stats?" The additions are part of the die roll to determine your stats. You listed stats below your base stats for those characteristics.
The +6 and +3 are part of your base stats.
I meant that base stats as in before adding the +6 and +3
Sanity 60/99
Idea 80
Luck 60
Knowledge 70
Damage Bonus +1d4
HP 14/14
MP 12/12
SP 60/99
Better?
I'm EST, I have a wildly inconsistent sleep schedule and no job, and very few obligations that I know about ahead of time.
Take that as you will. :V
The reason those stats have numbers added is because it wouldn't make sense or would be really difficult for them to be low. For example, if Size was just a 3d6 roll, you could wind up with a one-foot-tall person, which wouldn't make much sense.
Yeah, that looks right.
you have more health than me I hate you ;-;
Strength = 8
Constitution = 10
Power = 11
Dexterity = 7
Appearance = 11
Size = 12
Intelligence =17
Is it too late to get into the Victorian game?