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Not-Call of Cthulhu interest check

145791012

Comments

  • You can change. You can.

    Strength: 11
    Constitution: 12
    Power: 9
    Desterity: 8
    Appereance: 5
    Size: 13
    Intelligence: 13
    Education: 13


    Sanity: 45
    Idea: 65
    Knowledge: 65
    Max Sanity: 99
    Damage: 24
    HP: 13
    MP: 9
    SP: 45

  • edited 2012-02-21 17:26:38
    OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    ^^It's not too late for the Victorian game. That's the smaller one ATM. When are you free?


    Also, you need to roll for Education (3d6+3)


    ^Looks right to me.

  • Most days of the week I'm free from 10-4:30 EST with the exceptions of Fridays.


    I have a lot of night classes and weekends can be unpredictable.


    Sanity= 55


    Idea=85


    Luck=55


    Education=18


    Knowledge=90


    Max Sanity =99


    Damage=10


    HP=11


    MP=11


    SP=55

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Hm...that could work.


    How badly unpredictable are weekends?

  • Till shade is gone, till water is gone, into the Shadow with teeth bared, screaming defiance with the last breath, to spit in Sightblinder’s eye on the last Day.
    so



    what group am I in
  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Not sure. Trying to figure scheduling out for the Victorian group. Do you have a preference?

  • Till shade is gone, till water is gone, into the Shadow with teeth bared, screaming defiance with the last breath, to spit in Sightblinder’s eye on the last Day.
    I'd prefer modern, but that's not a dealbreaker.
  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    Okay. I'll keep that in mind.
  • One foot in front of the other, every day.

    • Sanity = 60

    • Idea = 50

    • Luck = 60

    • Knowledge = 55

    • Maximum Sanity Points = 99

    • Damage bonus = 0

    • HP = 8

    • Magic Points = 12

    • Sanity Points = 60

  • I'm assuming that I will likely be in the Victorian Campaign, if the schedule works out. If it helps, it might be able to play starting at 9 am Tuesdays and Thursdays, but I might not be as awake. 


    STR=11


    Dex=9


    Int=16


    Con=8


    App=11


    Pow=15


    Size=10


    ED=17


    Sanity=75


    Idea=80


    Luck=75


    Knowledge=85


    Max san=99


    Damage bonus=0


    HP=9


    Magic points =15


    Sanity Points=75

  • "How badly unpredictable are weekends?" Give me an hour and chances are, I'll be home on it. Occasionally I might do stuff with my family or take a long walk when it gets sunnier outside.

  • MORONS! I'VE GOT MORONS ON MY PAYROLL!

    Strength - 8,


    Con- 10


    Power  - 10


    Dexterity - 14


    Appearance - 15


    Size -12


    Intelligence - 10


    Education - 14


    Jesus, I almost feel bad about these rolls.... It should be good for a Vatican zealot though... If Inuh thinks they're too high I'm cool with rerolling.

  • Has friends besides tanks now
    I have to wait two and a half hours before I get to roll my character. D:
  • MORONS! I'VE GOT MORONS ON MY PAYROLL!

    • Sanity = 50

    • Idea=50

    • Luck=50

    • Knowledge=70

    • Maximum Sanity Points = 99

    • HP = 11

    • Magic Points = 10

    • Sanity Points = 50

  • No rainbow star
    ^ Ouch
  • edited 2012-02-21 22:33:00
    law of silence

    Characteristics:



    • Strength - 9

    • Constitution - 12

    • Power - 10

    • Dexterity - 9

    • Appearance - 13

    • Size - 12

    • Intelligence - 14

    • Education - 14


    Derived stats:



    • Sanity - 50

    • Idea - 70

    • Luck - 50

    • Knowledge - 70

    • Maximum Sanity - 99

    • HP - 12

    • Magic points - 10

    • Sanity Points - 50

  • edited 2012-02-21 22:59:56
    Has friends besides tanks now
    Characteristics:


    • Strength = 14

    • Constitution = 7

    • Power = 12

    • Dexterity = 13

    • Appearance = 9

    • Size = 14

    • Intelligence = 16

    • Education = 14


    Derived Stats:



    • Sanity = 60

    • Idea = 80

    • Luck = 60

    • Knowledge = 70

    • HP = 11

    • Magic Points = 12

    • Sanity Points = 60/99 


    So, uh . . . I guess that's decent? Wish I had rolled higher on Education and Constitution, but eh. Hmm. I think I might play him as a slightly-brighter-than-average everyman/desk job worker. Could be fun playing the "normal" one.

  • You can change. You can.

    >Normal one


    >Call of Cthulhu


    just saiyan

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    It's valid to be normal going in :P

  • You can change. You can.

    Fair enough. :p

  • MORONS! I'VE GOT MORONS ON MY PAYROLL!

    So current concept. Civil War Vet for the confederacy who became a priest after the war and unlike the others he decides to head east to go back with his gentry family in London. 

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Huh. That could work.

  • MORONS! I'VE GOT MORONS ON MY PAYROLL!

    Would it be okay that during the war he encountered something... unexplainable and that led to his religion and obsession with finding these sorts of things?

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Hmmm...like what?

  • My current concept is loosely based on Charles Darwin. He went to Cambridge, received a bachelors of arts in theology while spending time researching the sciences on his own time. Now he is looking for something to do.

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    That should work. Your Intelligence and Education are both on the higher end of the scale.

  • MORONS! I'VE GOT MORONS ON MY PAYROLL!

    ^^^Well, if I could explain it then it wouldn't be inexplicable now, would it? =P 


    Basically what I'm thinking is that during a battle he panicked, ran into a cave somewhere and met something like a Night Gaunt or some such creature.

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Yeah, that could work.

  • But you never had any to begin with.

    Basic stats:


    Strength: 11
    Constitution: 11
    Power: 8
    Dexterity: 15
    Appearance: 13
    Size: 13
    Intelligence: 14
    Education: 18


     


    Derived Stats:
    Sanity: 40
    Idea: 70
    Luck: 40
    Knowledge: 90
    Maximum Sanity Points: 99
    Damage bonus: 0
    HP: 12
    Magic Points: 8
    Sanity Points: 40


     


    I'll come up with a character concept in a bit.

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Augh, need to finish scheduling D:


    The first half was so easy, too :<


    On the bright side, I have a pretty good idea of the story now. Well, at least, how it's going to start...

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